"Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra Entertainment. It was released in North America and Europe in August 2001 for Microsoft Windows. Debuting at fourth position on NPD Intelect's best-seller list, it was Troika's first game and also their best-selling title with over 234,000 copies sold and with revenues of US$8.8 million."
What is the OpenArcanum project? Imagine, that you have a favorite computer game that is ages old and you would like to play it again, but you have troubles running the game on newer computers.
And even if you manage to run the game, there is nothing new to the game. Now, what if you want to add something new to the game? Like new quests, weapons or spells? You must use outdated and incomplete tools that are hard to use and does not offer you creation of the things you want. Also, what if you want to play the game in coop-mode or even as multiplayer, but the game does not offer you the options to play it over the internet.
So what are your options? If you're nerd enough, you would write your own game engine that would replace the old one.
And that's exactly what OpenArcanum is - A game engine reimplementation for game Arcanum: Of Steamworks and Magick Obscura - https://en.wikipedia.org/wiki/Arcanum:_Of_Steam...
Yes, that forgotten RPG game from creators of Fallout 2.
Please, if you want to support the development of the OpenArcanum, consider becoming a patron of this project or making a small donation to the project. (You will get something in reward afterall :)
This new engine would not simply replace the old engine, it would enchance the game with new features and options for its players.
Multiplatform - Not only, that the new engine would allow us to run the game on new operating systems without problems, but you would be able to run it on other platforms too, such as Linux, Mac and mobile platforms as well.
New and enchanced visual effects - dynamic lighting, shadows, weather effects etc.
Physics - bouncing bullets and new physics-based quests.
A new and better battle system - the original engine was quite buggy.
Coop and multiplayer modes - The engine is build on client-server architecture.
Heavily modding-friendly. You could literally edit anything by hand, no need for fancy and hard-to-use tools. Add your own UI widgets, edit scripts and game logic whenever you want.
A new in-game map and object editor - No more WorldEd.
And much more...
Don't worry, this is not a some kind of enthusiastic nonsense. Everything was planned almost a decade ago. The project originally started back in 2009. However, due lack of support, the project was stopped in 2012. At that time, the OpenArcanum was already in development for 3 years and I had a robust and working engine written in C++.
With your support, I would be able to finish the missing features and release first version of the new engine within a few months, i.e. before Q3 2018. Then we can all happily play Arcanum again and add new quests, maps and anything we wish.
this project is still active and in progress. A lots of thing have happened since the last update and if you’re not following us at Facebook or you’re not visiting our forums regularly, then you’re probably wondering what’s exactly happened, especially if you’re not a first-time visitor. Well, it will be really laborious to make an overview of everything that happened, so I’m just going to recommend you to follow us at our Facebook page or visit our forums more often
If you have any question regarding the OpenArcanum project, please ask at our forums.
Have a nice day.