Category:Posted on:Posted by:
Research2009-09-17 00:46:41Crypton

This debug feature which I found in Arcanum executable while researching it a year and half ago, allows you to see debug messages generated by Arcanum engine.

These messages will be very helpful for somebody who wants to know how Arcanum works or who wants to make some engine patches…

All messages will be printed into console which will be created by Arcanum after startup, it will also write all messages into external file called ”debug.txt” which will be create in main Arcanum directory.

To enable this ...


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Category:Posted on:Posted by:
Research2009-07-16 16:24:28Crypton

Have you experienced lagging in Arcanum multiplayer? I think that Arcanum is very famous for this unpleasant feature :) but I’ve found out why that happens and also I’ve found a solution how to avoid that.

So why is Arcanum multiplayer so lagging? Its simly because of that multiplayer was designed for LAN only, where speed of data transfer is at least 10Mbit/s, so they used TCP protocol to transfer data from server to client and back…

Whats bad about TCP in Arcanum? simply, TCP waits till data are tranfer...


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Category:Posted on:Posted by:
Research2009-07-16 02:36:08Crypton

There has been done some research on Arcanum’s packets, a complete structure and info about them can be seen here.

Any research contributions are welcomed!

Category:Posted on:Posted by:
Research2009-07-08 07:26:07Crypton

When I was researching prototypes, I’ve found out that they contains AID, when you decode this AID, you get art filename and other stuff. In prototypes, there is prove that female version of non-human races was available in game while development.

These art files has been deleted before release, and game uses simple hack that loads a human female arts for every race.

Now the question is why they needed to delete them… because of CD size limits?